Within the twisted and dense jungles of Mierg or the primal forests of the Wildlands roam the Smet Hogs, savage boar-like creatures with a reputation for being unclean beasts.
A typical smet hog can grow as big as 4 feet long and stand 3 feet tall. They can weigh in as much as 300 pounds and possess four sharp tusks, two larger ones which curl out and up from the bottom teeth (measuring 12 or more inches in length) and two smaller ones that grow down from their upper canines (these can be as much as 6 inches in length). The smet hog usually has a dirty brown coat, with small grey eyes set into its broad pig head. Its four hoofed feet are small but powerful, allowing it to run quickly when needed, but not so adept at turning or maneuvering in tight quarters.
Smet hogs are notoriously bad tempered. They can be found alone or in small packs of up to 5, but they don’t often stay together, as their disposition will undoubtedly bring about a fight amongst the group before long. Smet hogs are not terribly bright, but know enough about survival not to attack creatures that are bigger than themselves or have proven to be capable opponents. The only exception to this is if the smet hog’s young or food source is threatened; in either case, the beast will make its best show of scaring off the intruder.
Most creatures tend to avoid smet hogs whenever they can, but it has little to do with their foul moods. The reason is that smet hogs tend to leave trails of their own excrement and filth as they travel. They also aren’t opposed to rolling around in their waste, leaving their coats bristling with filth and harmful bacteria. Many stories of lost travelers in remote forested places coming into contact with the smet hog and escaping with infected wounds, or worse…disease…are all too common. For this reason alone, the smet hogs are given wide berths.
Adult Smet Hog......(Level 1)
Battle: 7
Damage: 1D6
Evasion: 2 (SR 1)
Resistance: 1 (SR 1)
Health: 16
Passive Powers:
Infection: if the smet hog gets a Critical Strike, the target must make a Fortitude skill check (SR 2) or their wounds become infected.
Active Powers:
None
Elder Smet Hog......(Level 2)
Battle: 9
Damage: 1D6+1
Evasion: 3 (SR 1)
Resistance: 1 (SR 1)
Health: 25
Passive Powers:
Infection: if the smet hog gets a Critical Strike, the target must make a Fortitude skill check (SR 2) or their wounds become infected.
Active Powers:
Charge: can knock targets Prone if it scores 3 more success than it needs on its Battle skill check.
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